![]() Mario cannot perform clips like these on his own, but instead needs something to push him, such as a Kurassha (falling blocks), a spring or an enemy such as a Sir Shovalot. ClippingĬlipping is generally not a very common thing in DK94, but it is possible to clip vertically through blocks due to how ejection works. This can be used to quickly traverse vertical levels quickly. While Mario is in the air, he will not drop the key in this state as he normally does, and if Mario lands by the door the stage will finish, even if Mario would normally die from fall damage. Basejumpingīasejumping can be accomplished by grabbing the key while backflipping, then jumping off a ledge. After this, Mario will be able to move freely as if he did not have the key, but taking Mario to the door will result in the stage finishing. If Mario tumbles again while in this phase, the key will stick in both the horizontal and vertical position it was in when Mario performed the second tumble. While in this phase, Mario is invulnerable to any damage. This will make the key "stick" in its vertical position, and Mario will not be able to jump or throw the key away until he re-grabs the key after a few seconds. The key glitch is executed by grabbing the key while backflipping, then jumping off a ledge and tumbling on the ground. You still have to hit the jump off the wall at the right frame window, but this is generally more consistent than using the backflip. PTO1 recently discovered that if you run into the wall, keep holding right or right+down and perform a handspring jump against the wall, it's very easy to get the walljump. Handspring jumping into the wall, then jumping from the wall.This requires a good deal of practice and a lot of patience, but once you develop a feel for it, it's quite easy to get. After backflipping, you will know if you can get the walljump by seeing if Mario turns to the right. This requires Mario to backflip into the wall from a certain distance, then jumping again at the right time as he hits the edge of the wall within a three-frame window. Backflipping into the wall, then jumping from the wall.3 or Super Mario World.) Walljumps can only be performed on the left side of a wall with Mario facing right (except in some extraordinary cases) There are two common ways to do this: ![]() Walljumping is not something the game means for you to do, but it can be accomplished much like in other platformer games of the era (such as Super Mario Bros. Pick whatever is most comfortable for you. Unless you're running Beat The Game, you'll want the 1.0 version of the game. 1.0 will let you do the IFG in 5-6 for the All Stages category, while 1.1 will let you do the file copy glitch in 5-5 for the Beat The Game category. There are two versions of the game: 1.0 and 1.1, which have a few differences. What are the differences in versions for this game? Note that the Gambatte core used for RetroArch or RetroPie is inaccurate and should not be used for speedrunning. You can use either Gambatte or BGB for this, but Gambatte is recommended if you're looking to do some of the glitches. You need a computer and a proper Gameboy emulator. What do I need to speedrun this game (or just play it accurately)? It has SGB enhancements (colors, custom frame, sounds and music) even though most speedrunners play it using Gameboy emulators. Intro What the heck is even this game?ĭonkey Kong for the Gameboy is a fun, fast-paced Mario platformer for the Gameboy. Note: We need videos and clips for pretty much everything. ![]() This guide is written and maintained by NullSprite. You can find out more by looking at these links: I'll update this with clips and videos and more info as time passes. I'm just trying to gather some info in one place about this game and its tricks and glitches and fun things.
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